3DCOOL BLOGS

Friday, October 13, 2006

DirectX 10 - What it means to the PC industry
Considering most games run off of a variant of the Doom3 engine (which uses OpenGL) just how much of a real impact will the "new" DX10 be?
I am thinking more hype, than actual tangible results. It certainly seems Microsoft's Chris Donohue will have a bright future in politics based upon the amount of "spin" he puts in this interview.

We recently had the chance to sit down with Microsoft DirectX 10 guru, Chris Donahue, and ask him some hard-hitting questions about his company's pending release of DirectX 10 and what it means to gamers and PC users at large.

BD: DX10 - tell us in once sentence why should gamers care?

Chris: We consider DirectX 10 to be the biggest leap in graphics performance since we introduced DirectX with Windows 95, and expect it to be a revolutionary new technology for game play.

BD: Why should non-gamers care?

Chris: DirectX 10 will deliver the highest quality graphics and best performance on the Windows platform, resulting in incredibly immersive experiences for everyone.

BD: It's a simple fact that many of today's top games are running on the Doom3 engine, which of course uses OpenGL - what are a few of the advantages a developer can have using DX10?

Chris: We rebuilt DirectX 10 in Windows Vista from the ground up in order to provide a rich, incredibly detailed experience for gamers and industry partners, while delivering many times the graphics performance and increased stability over previous versions of Direct3D. DirectX 10 will greatly improve graphic fidelity via Shader Model 4.0 which will allow developers to create more complex environments and characters as well as include more items on the screen.


Read all about it here, courtesy of bootdaily.com.

-Eric

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