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Thursday, August 23, 2007

DX10: The Good, The Bad and The Pretty
Bottom line: You can live without DX10, in the near future this will probably change as games will be made specifically for DX10.

Ever since its announcement, DirectX 10 has been one of the most anticipated developments in PC gaming since the move from 2D sprites to fully 3D polygonal bad-guys. By completely redesigning its venerable Application Programming Interface (API), Microsoft is promising better than ever effects, a more streamlined programming methodology and improved performance. All of which is meant to lead to better looking, more stable, less hardware limited games. However, we all know that this hasn't yet proved to be the case.

Immature hardware drivers, a lack of games, and enough (Vista) bugs to make even Bear Grylls think twice has meant that seven months since Vista launched, and a full nine months since the first DX10 capable graphics card arrived, we have yet on TrustedReviews to look at what DX10 truly has to offer. But, after umpteen driver revisions and a whole slew of Vista patches, we finally feel that performance, stability and game choice is sufficient to warrant a first glimpse at both the visual improvements and supposed boost in performance we can expect this new platform to provide.

Read all about it here, courtesy of TrustedReviews.com

Eric

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